Textures can range from simple repeating patterns to unique images created for a specific 3D model, and they can potentially transform simple shapes and scenes into photorealistic, evocative characters and environments.ģD materials can be solid colors, or they can be more elaborate simulation of a material like grass, gravel, or stone. Here’s a little more information about the process.Įvery 3D object is covered in a variety of texture layers. The creation of 3D materials, and the texturing process to apply those materials to models or scenes, is a key component in the overall 3D workflow. Here again, the scene’s textures are vital - they convey not only the colors and patterns visible on surfaces, but also information such as the reflectivity of those surfaces. A forest might be sparse and brightly lit or it might be closely packed and gloomy. Similarly, a 3D forest scene of flat, gray trees is no forest at all. A credible, atmospheric forest is a product of the sensations it evokes - via the color and patterning of the bark on the trees, for instance, or the arrangement of pine needles on the forest floor. And that character’s texture - the rich, detailed surface layer that clothes the model - plays a key role in conveying that flavor. An artfully crafted 3D character might be beautiful, or it might be monstrous - but it will above all be idiosyncratic, its personality apparent at a glance. 3D characters are rarely gray, flat, and blank rather, their stories are implicit in the wear and tear of their clothes, or the color of their cheeks.
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